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Once the mirror has been fully restored, the Sages reveal to Link that Midna is actually the true ruler of the Twili, usurped and cursed into her current form by Zant.

After Link defeats Zant, Midna recovers the Fused Shadows and destroys Zant after learning that only Ganondorf's death can release her from her curse.

Ganondorf fights Link by possessing Zelda and then transforming into a massive boar-like beast, but Link defeats him, and the power Midna received from Zelda is able to resuscitate her.

Ganondorf comes back to life, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, Ganondorf emerges from it victorious, crushing Midna's helmet, and pursues Link on horseback.

Assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and duels him on foot before plunging the Master Sword into his chest.

With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear.

Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market.

Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations.

He advised that Aonuma should start by doing what could not be done in Ocarina of Time , particularly horseback combat.

In four months, Aonuma's team managed to present realistic horseback riding, [l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker ; [23] a true sequel to it was released for the Nintendo DS in , in the form of Phantom Hourglass.

Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link.

Prior Zelda games have employed a theme of two separate, yet connected, worlds. The Zelda team sought to reuse this motif in the series' latest installment.

It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past. He dreamt that he was a wolf, locked inside a cage, and after he woke up, he was confused and disoriented and it took a while for him to remember where he was.

The narrative premise in the story regarding the children of Ordon village getting kidnapped was an example of the game featuring darker story elements than any past iteration.

From a gameplay perspective, the "twilight world" portions of the game were vaguely inspired by the fact that prior Zelda games had always distinctively separated its dungeons from its overworld.

It was wondered what the result would be if you took a traditional Zelda dungeon and put it inside the open world instead. This resulted in the hunt for tears of light the player partakes in when in the twilight covered world.

Regarding the atmosphere of the Twilight covered Hyrule, as well as the Twilight Realm dungeon later in the game, the intent was to make players feel uncomfortable, however special care was taken to ensure that this was balanced right, so that it did not make the player so uncomfortable that they did not want to progress further or could not enjoy the experience.

When he returned, he found the Twilight Princess team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable.

Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass , which was being developed with touch controls for the Nintendo DS.

At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device , the Wii Remote, was well suited for aiming arrows in Zelda , and suggested that Aonuma consider using it.

Aonuma had anticipated creating a Zelda game for what would later be for the Wii, but had assumed that he would need to complete Twilight Princess first.

His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass.

Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced release, still disappointing the consumer.

Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product.

Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.

The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements.

When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.

At E3 , Nintendo announced that both versions would be available at the Wii launch , [34] and had a playable version of Twilight Princess for the Wii.

Nintendo staff members reported that demo users complained about the difficulty of the control scheme.

Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use.

He began rethinking the controls with Miyamoto to focus on comfort and ease. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see.

This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.

The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.

The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor.

Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments.

Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess , an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital SD card on the console.

A specifically designed save file would cause the game to load unsigned code , which could include Executable and Linkable Format ELF programs and homebrew Wii applications.

Announced during a Nintendo Direct presentation on November 12, , it features enhanced graphics and Amiibo functionality.

Twilight Princess was released to critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.

On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP. However, he criticized it for "no voice acting, no orchestral score and slightly outdated graphics".

During its first week, the game was sold with three of every four Wii purchases. A manga series based on Twilight Princess , penned and illustrated by Akira Himekawa , was first released in Japan on February 8, The series is available solely via publisher Shogakukan 's MangaOne mobile application.

While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.

Midna; in both her imp and Twili forms, Zant, and NPC character Agitha, all appeared as playable warriors in the Zelda crossover title, Hyrule Warriors , and its various iterations.

From Wikipedia, the free encyclopedia. This article is about the game. For the character referred to as the "Twilight Princess", see Midna. Packaging artwork, featuring Link in Hylian and Wolf forms.

CHN : December 5, Further information: Fictional chronology of The Legend of Zelda. Iwata Asks. November Archived from the original on July 25, Retrieved April 6, Mitsuhiro Takano: My name is Takano.

I was basically in charge of the story scripting for Twilight Princess , but I was also involved in the development of the cut-scenes and a few of the events in the game.

Impress Watch Corporation. Archived from the original on January 8, Retrieved June 27, Mitsuhiro Takano and Mrs.

Aya Kyogoku, made some really great changes to the story I wrote [ Ziff Davis. Archived from the original on May 12, Retrieved May 28, IDG Entertainment.

November 5, Archived from the original on November 26, Retrieved December 3, Nintendo Dream in Japanese. February Archived from the original on February 2, Retrieved February 3, Retrieved April 27, Archived from the original on November 15, Retrieved November 14, Nintendo World Report.

Archived from the original on February 28, Retrieved January 23, Archived from the original on January 12, Nintendo Power.

March Archived from the original on September 13, Retrieved September 10, Midna : Poor thing, he has no idea where this is or what's happened So, don't you think you should explain to him what you've managed to do?

You owe him that much Twilight Princess! Eee hee! This was once the land where the power of the gods was said to slumber.

This was once the kingdom of Hyrule. But that blessed kingdom has been transformed by the king that rules the twilight It has been turned into a world of shadows, ruled by creatures who shun the light.

Within the twilight, they live on, unaware that they have passed into spirit forms All the people know now is fear Fear of a nameless evil The kingdom succumbed to twilight, but I remain its princess Don't try it.

It was said you would destroy the Sith not join them Bring balance to the force not leave it in darkness. General Kenobi. This is exactly how I remember every thing happening.

I love imagening wolves mating and this i loved i haved good cums with this. What in fucks name. I don't normally do beastiality but..

Yeah i now this feeling. It would be a dope ass mutation, probably kinda like a ware wolf. Ok redditor. Remember Me. Work Search: tip: buffy gen teen AND "no archive warnings apply".

His hands are shredded, sore and broken, trying to ignore the way his body craved to flinch as he flexed his fingers to get the feeling back into them.

The desert is cold, bitterly so, too far from the fire to have the heat embrace him as he placed yet another shard. Su nombre es After Midna reaches out in order for a warmer place than Link's shadow, the nature of their friendship becomes far more malleable Story now fully complete, including an epilogue!

After the final battle against Ganondorf, Link is grievously wounded, the Hylian monarchy is in shambles, and castle town is in ruins. Midna lingers for a time, but she knows the decision she must make.

Both he and she do. In the aftermath of her departure, Zelda must rebuild a broken kingdom- with no help from a broken hero who tries desperately to find a way back his lost love.

Midna smiled with a raised brow, as she looked at Wild properly. Wild smiled wide in exchange, showing his incomplete smile, he seemed to have lost a tooth recently.

Hello and welcome to the first set of prompts! I hope this is something that can be continued in the future since I really enjoyed it!

When he runs into Legend, the love of his life, what will he do? Will Warriors help him out? Or will they have to duke it out on the sparring grounds?

Twilight Princess ended with Midna disappearing through a shattering Mirror of Twilight, leaving Link behind. What was never told was his reaction to her abandonment, and how he lived in the world after his quest.

This is what happened next. She left without resolving things between them.

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